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Addicted and the Future

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4 replies to this topic

offline GHA EFM

  • National Squad - 1st XI
  • Posts: 7,787
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Yes, Champ Man is addictive. But can you actually get addicted to it, in the same way you get addicted to alcohol etc?? What gives it such a winning formula?

Perhaps the simplicity of it, especially when it started. No fancy graphics, none needed really. Simple, yet extremely effective. But CM4 has introduced graphics in the shape of the 2D match engine. But that's gone down a storm - it's a quality addition. But it goes against the idea of simplicity as seen in the original CMs. Perhaps change is more than healthy?

But where does CM go from here? A 3-D match engine in the future? Little pictures of the actual players, instead of circles with numbers in on the 2D visual engine? What do you see as the future of CM?

offline Matt H

Matt H
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I think CM has evolved as much as it can.

The 2D engine is a quality addition and lets me see how my players are performing, where I'm scoring from and where I'm leaking in goals.

Adding super graphics would really ruin the formula, it would just be like playing an ISS or FIFA game. CM has gone as far as it can visually. Keeping it up to date and more interactive with the users would be the only thing left to keep the money flowing in at Eidos!!

Matt CIFC <img src="/forums/images/graemlins/grin.gif" alt="" />

offline CanveyFan

  • Reserves
  • Posts: 182
  • Joined: 16 Apr 2003
A few things I'd like to see in CM

A chance to manage in the Ryman without an editor
A bit more interaction with players

but NO WAY a 3d match engine - it would ruin the game and CM as I know and love it.

offline GarySTFC

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How about the CM managerial side and a Sensi World Of Soccer style playing side merged into one game... That's certainly my ideal.

offline MK James

MK James
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Yes, Champ Man is addictive. But can you actually get addicted to it, in the same way you get addicted to alcohol etc?? What gives it such a winning formula?

Not technically in the same way as alcohol, because that's a physical addiction, whereas CM is a mental one, similar perhaps to gambling say, although obviously not so severe- you hear of people bunking off work for example. when I was a young lad, we used to have 72hour non-stop Amiga multi-player CM challenges, even more addictive now with all the extra features.

Just one thing which I would like to see given more focus, that's the possibility to have a half-time team-talk. Perhaps a list of options like those you use to discipline players say for example- say nothing, praise players, Alex Ferguson 'hairdryer 'treatment, punch centre-forward etc. Of course I don't own CM4 , so if this has been added please accept my apologies.

I had heard that they wanted to introduce height,weight and no.of shirt as extra factors which had some influence on player's performance, but were finding it difficult to assimilate it in any meaningful way.

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